![]() ![]() This is a more elegant, gothic-like twist on the horror genre, with a greater interest in focusing players on survival, rather than trying to shock them with the grotesque. There aren’t jump scares or scenes of grisly violence. They’re also very… clean… for want of a better term, and this cuts to another key feature of Clea 2 that the developers try to make very clear it’s horror-themed, but it’s not what we generally associate with horror in video games. The real creative energy of Clea 2 is reserved for the character models, which are big, detailed, and animated nicely. ![]() In comparison to Clea there’s also a great deal more variety in environments to explore in Clea 2, and while they’re quite simple in design and construction, they still help to set a broader scene than we ever got in the original. They won’t just show up arbitarially out of thin air at random times, because that would add to the challenge (as is standard for stalker horror games), but rather, they move around the entire environment at all times, and if you play well enough to outsmart them, then you can make the game very easy for yourself. The developer is very proud about how there’s nothing artificial in how the monsters behave. If they catch her, it’s an instant game over, but thankfully it’s possible to hide in little alcoves, creep around so as to not make noise and evade detection, and peek through doors to make sure the coast is clear before marching into a new area. You play as a girl with no weapons who needs to sneak and out-smart her way through a series of environments while monsters are skulking around the area looking for her. Related reading: Our review of the original Clea.Ĭlea 2 is, vaguely, in the same vein as the 2D stalker horrors like The Coma or Creeping Terror. ![]()
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